Well, look at that. Another year around the sun and only a single blog post of note in 12 months. Congratulations, I’m sure I win some sort of prize.
Now, while I know I haven’t posted in forever, I have actually been somewhat busy. For those of you who were here last year, I’m referring to my last post where I was talking about rebuilding my old D&D world and revamping it to 5E.
Well, surprise of all surprises. I actually managed to wrangle the squirrels in my brain long enough to bang out a number of updates and upgrades to my world. I’ve always had an “In the beginning…” document that gave a semi-detailed account of the genesis of the world through till the modern age and several rough framework ideas that I’ve used as a basis for the world. I know the politics and the geography, climate and whatnot and can elaborate in some fashion when asked. The problem is that 90% of it has been in my head and I find it hard to put pen to paper and turn the ephemeral into reality.
Or at least it used to be a problem.
I’ve been tinkering with this world inside my head for almost 30 years now and I’ve always struggled to express what was inside my head effectively. I have all these elaborate maps and exotic locales inside my head that I’ve never had the skill to make effectively (I’ve tried multiple times and never been satisfactorily successful with my progress – but that’s a blog for another day). However, in the modern age we have websites like Inkarnate and Wonderdraft that make mapmaking like child’s play. And sites like World Anvil and the Homebrewery make world building easy. Not to mention DnD Beyond for character creation and the various Virtual Tabletop software that exists now. I swear that back in the day, these are the tools I dreamed of having. We are living in a golden age of creative empowerment.
Anyways, now that I have these tools, I’ve put them to somewhat good use. I’ve dabbled with a few of them while also futzing about with my tarsere.shadowmyth.net subdomain. I haven’t really settled on a theme or an idea yet but I decided to nail down some starting points and go from there. I revamped the history into a more cohesive document and tied down a few loose ephemera in the process. What really surprised me however was when I started digging in developing the races (oops. sorry – species rather </insert grumpy old man eyeroll here>)… When I started working on the species, I found that I was developing just as much lore and backstory for the world as I was while creating statblocks for the races that inhabit it. It was mindblowing how much creative power and freedom I had when I added a “fluff” sidebar that explained why X species did Y thing.
All in all, it took me about 2-3 months to actually finish the species and a few other bits then because, like I said, most of the other stuff is inside my brainbox, and I can futz it if I want. I was eager to get back into playing so once the races were done, I grabbed the guys. forced them to make characters and we’ve been stumbling along ever since.
They’ve only managed to reach level 3 and I’m not certain they’ll make it to 4 at this rate but we’re having fun which is all that matters. Stay tuned. I may even post another blog before the end of this year!